weather: 88°f (31°c)

Hello Guest →   homeadvertiseloginregister

Culture - games

Ice, Bugs, And Guns.  Perfect.

Platform: X360

by Nick Judin
April 4, 2007

“Lost Planet,” despite being a modern, high-tech title, brings me back to the days of gaming long past, when top-of-the-line graphics were 8-bit, when you could spot a hardcore gamer by his untidy mullets and his Alf T-shirt, and when dedicated players keeled over dead from exhaustion—not while farming for gold in “World of Warcraft” but by going for the top score in “Donkey Kong” or “Galaga.”

In other words, “Lost Planet” is not about graphics. They’re there. The snow is pretty, the faces are decent, blah, blah, bah. It’s not about storyline. The characters have names, and I believe there is, at the very least, an attempt to string together a plot. Good enough. But the true appeal of “Lost Planet” can be summed up in a single sentence: There are massive, man-eating bugs, and you have lots of guns. Does any real gamer need to know more?

Now, I’m supposed to be reviewing all aspects of the product, and I will, but as I continue, keep in mind that the bottom line on this game is that it is simple and executed with near perfection.

By definition, “Lost Planet” is a third-person shooter. But as soon as you pick it up, you’ll notice a clear distinction between it and games like “Gears of War” or “SOCOM.” Rather than using tactical, sometimes team-based strategies to conquer a set number of enemies, in “Lost Planet” you’re thrown onto an inhospitable ice planet and inundated with literally infinite enemies, be they colossal bugs—the Akrid—enemy snow pirates or the planet itself. Due to the extreme cold, the only way to survive is by using your thermal energy pack, and that can be recharged only by activating checkpoints or killing enemies. The challenge is finding enough ammo to fight off the Akrid and rival snow pirates, so that you can make your way through the level and keep your thermal energy high. That will keep you safe from the cold and heal you in case of injury. Throw in family-size Akrid and human bosses that are able to kill you in a couple of hits, and you have yourself one hell of a game.

Even beyond that, the player can pilot a vital suit. If you’re familiar with armored cores, mobile suits or orbital frames, think small versions. If you aren’t, imagine a 10-foot suit of armor. This amps up the game’s scale, allowing you to fight enemies the size of buildings.

The graphics and sound are passable, but what really strikes me is the level design. The world is massive, and each level feels like an honest-to-god journey. There is very little waiting around—your thermal energy needs constantly propel you deeper into the planet—but even progressing through the levels at an ambitious rate, completing the game will take some time.

The plot and character design are the game’s greatest failure. The characters are developed in traditional Capcom style, and could have been much better. All of the characters have personalities, and they each play a role in the overarching plot of “Lost Planet.” But it feels distinctly like much was left out. Characters form teams, friendships and romances that never develop. So many things happen for little reason other than advancing the plot, and in the end, this detracts from the experience.

“Lost Planet” is a good game that both old-school and new-school gamers can appreciate. Despite a few elements that detract from the overall quality, it’s simple, quiet, bug-slaughtering perfection.

What more could you want?

 
posted by on 04/04/07 at 04:29 PM. [printer-friendly version]   

COMMENTS

 

You are not logged-in. To post a comment, you must be a registered user and logged in. Click here to register or click here to login.

:: recentcomments
Aug 27, 2008 | 06:51 PM
[Kamikaze] The Media Fix Is In
J.T.: Amen to pushing a positive Jackson. And, yes, it is a movement. And, it is moving.
Aug 27, 2008 | 06:17 PM
Ban the Paddle?
ladd: A lot of kids in all our schools are "scary smart." Many just haven't had the chance to prove it, yet. On the not-know-how-to-ask-a-str anger-a-question point -- how many strangers are completely ...
Aug 27, 2008 | 05:33 PM
Ban the Paddle?
Tom Head: The kids I've met from the Jim Hill Civil Liberties Club are SCARY smart (they're not just the future; they're ready and able to get out and do stuff now), and the idea that anyone would consider ...
Aug 27, 2008 | 05:15 PM
Ban the Paddle?
ladd: you mentioned people should try to find out what is really going on with this generation. Damn right I did. And any given day, you will find up to 20 young people in their teens and 20s in my offices, ...
Aug 27, 2008 | 05:12 PM
Ban the Paddle?
ladd: Baquan, it's simple really: You generalized about all young people with statements like these: Discipline does not work any more on kids, whether it is beating them or putting them in time out. Young ...
Aug 27, 2008 | 04:49 PM
Ban the Paddle?
baquan2000: To Tom Head - lets just agree to disagree. You put yours in time out for stealing or cussing, while with mine, they will just have to meet their maker when they attempt to try it!? Sorry - I will ...
Aug 27, 2008 | 04:41 PM
Ban the Paddle?
baquan2000: Donna you did a good article a while back on this generation, where I think you mentioned people should try to find out what is really going on with this generation. Maybe what I said, was to ...
Aug 27, 2008 | 04:28 PM
Ban the Paddle?
Tom Head: Or for selling bad weed. Or for sleeping with your girlfriend. Or... Right. We teach the same pro-violence message with the Iraq War and the death penalty, too, not to mention when leaders go around ...
Aug 27, 2008 | 04:04 PM
Ban the Paddle?
ladd: That is a vast generalization about young people, baquan, and extremely offensive. I'm more impressed with young people today in their teens, and even tweens, than I ever have been. And the numbers bear ...
Aug 27, 2008 | 03:39 PM
Ban the Paddle?
baquan2000: after reading all the posts above; whatever it is we are doing; it is not working? Discipline does not work any more on kids, whether it is beating them or putting them in time out. Young men do ...
 

 

Guests online: 52
Logged-in members: 3
Anonymous members: 1
Elapsed time: 0.8340
The most number of visitors ever was 138 at once on 10/10/2007
currently online:   jeff lucas  Rico  Tom Head

 

© Jackson Free Press, Inc. - portions of code by CC with EE.
phone: 601-362-6121 (ext 1 sales, ext 2 editorial, ext 3 publisher)
fax: 601-510-9019 * P.O. Box 5067 * Jackson, MS * 39296