jackson weather: 43°f (6°c)


home > Culture > games

[Games] What Went Wrong with Fable?

by Nick Judin
November 4, 2004

Fable. Even if you aren’t in with the video gaming culture, you’ve probably heard of Peter Molyneux’s most ambitious project to date. Years in the making, the idea behind Fable was to have a world that you completely shaped—you kill a man, 10 game-years later, his son returns for your head. Save a kid’s life, and he could return the favor one day. Plant a sapling as a boy, and when you’re a wizened old man, you can see that it’s grown. Unfortunately, Fable doesn’t accomplish this.

The promised choices, touted as intricate and “gray,” as opposed to the obvious good versus evil decisions in many RPGs, I found to be simple and completely predictable. This world doesn’t truly react to your actions. If you wipe out an entire town, you may be feared, but if you quickly donate a little pocket change to the local church, suddenly you’re everyone’s favorite hero again.

Also disappointing, Fable was supposed to be a world where the experience changed every time. It doesn’t. Your deeds are not revolutionary; they are simple recorded statistics. The social interaction, which was supposedly ocean deep, is a shallow as a puddle. Your character never really talks; instead just uses a handful of silly expressions. The only true choices you make are simple yes-no questions, and if the good path lets you spare a foe, you never interact with him or her again. This happens on at least three occasions. Some incentive!

I’m not a very demanding person. But the errors in Fable were too numerous to overlook. The combat is far too easy. I have played the game through several times, being both evil and good, and not ONCE did I die. Ever. In fact, it’s actually hard to do so, considering the game tosses revive vials and potions at you around every turn. There’s no level of difficulty, and the whole time it feels like you’re being led by your nose through the world of Albion.

The story is pretty pitiful. Fable took four years, a huge cast and, as reported in the credits, several thousand take-out dinners to make. But the plot sounds like it took three guys, one night and a batch of “special” brownies. “OK, family got killed, blah blah, now I’m… being taken in by a organization that trains heroes…come on Molyneux, weren’t you even trying?”

I’ll admit, the sound and graphics were excellent, making Fable look more epic than it was.

That fact of the matter is that Molyneux was just blowing smoke; for years he wove tales of this fantastic new game, Fable, as the next generation in gaming. But in truth, he delivered a product inferior to the current generation.

 
posted by on 11/07/04 at 04:03 PM. [printer-friendly version]   

COMMENTS

 

Nick wrote:
The social interaction, which was supposedly ocean deep, is a shallow as a puddle.

I'm not so sure about that. A game, that actually allows your character to be gay and marry another man and live a married couple's life as married men, is definitely not shallow social interaction.

Personally, I love the game.

posted by Jo-D on 11/03/04 at 07:22 PM

You are not logged-in. To post a comment, you must be a registered user and logged in. Click here to register or click here to login.

:: recentcomments
Dec 01, 2008 | 02:47 PM
Help Jim Hill's School Newspaper Get Going -- Only $448 Needed!
ladd: YEAH, WMartin! We did it. That didn't take long at all and, folks, this has so much potential to change a teen's life, not to mention the city's. ;-) Stay ...
Dec 01, 2008 | 02:03 PM
Help Jim Hill's School Newspaper Get Going -- Only $448 Needed!
WMartin: Thank for keeping everyone informed on such worthy projects that just need a little jump start. I'm glad to help and my company is happy to be able get ...
Dec 01, 2008 | 01:49 PM
Time to Stop the 'Black Friday' Lunacy
WMartin: rico, you might want to re think the gift card idea. ;-) http://i132.photobuc ket.com/albums/q16/sloshe nburg/lga081201.gif
Dec 01, 2008 | 01:26 PM
Help Jim Hill's School Newspaper Get Going -- Only $448 Needed!
ladd: Y'all are doing great. Now we only need $235 more to get her to the matching grant. Remember, ANY amount helps! Cheers, all. ;-)
Dec 01, 2008 | 12:27 PM
Help Jim Hill's School Newspaper Get Going -- Only $448 Needed!
ladd: I just donated! I also sent it to everyone on LoungeList.com.
Dec 01, 2008 | 11:47 AM
Help Jim Hill's School Newspaper Get Going -- Only $448 Needed!
emilyb: We're at $403! :) Thank you so much for posting this. I've had some questions about payment in my email box. Donorschoose is a very efficient and ...
Dec 01, 2008 | 10:54 AM
Time to Stop the 'Black Friday' Lunacy
Rico: Well that is certainly a good way to do it! More local businesses should follow their lead- or at the very least they should be collecting the email addresses of their customers ...
Dec 01, 2008 | 10:26 AM
Time to Stop the 'Black Friday' Lunacy
ladd: This response to "Cyber Money" just came in an e-mail from Jeff Good, verbatim: As a Jacksonian, are you conflicted when it comes to buying at big box retailers? Who isn't? It is ...
Dec 01, 2008 | 10:18 AM
[Wicker] Congress Continues Effort to Protect Border
ladd: Casual, thank you for discussing the issue in much of your last post, even though you are managing to couch it in personal terms, nevertheless. As for the continued ...
Dec 01, 2008 | 09:44 AM
Oakley Training School: A ‘Bad Model’
lanier77: thought provoking... who in Jackson is advocating that we keep this horrible place open - its clear that its not working - are there any success stories? Someone must be behind ...
 

 

Guests online: 1
Logged-in members: 1
Anonymous members: 1
Elapsed time: 1.4717
The most number of visitors ever was 140 at once on 09/24/2008
currently online:   WMartin

 

© Jackson Free Press, Inc. - portions of code by CC with EE.
phone: 601-362-6121 (ext 1 sales, ext 2 editorial, ext 3 publisher)
fax: 601-510-9019 * P.O. Box 5067 * Jackson, MS * 39296